copy dibawah kemudian run
glLoadIdentity ()
glTranslatef (0, 0, -20)
glRotatef (0, 0, 0, 0)
glBegin (GL_QUADS)
glVertex3f (-2, -1, -0.5): 'a
glVertex3f (0, -1, -0.5): 'b
glVertex3f (1, 0, -0.5): 'c
glVertex3f (-1, 0, -0.5): 'd
glVertex3f (0, -1, -0.5): 'b
glVertex3f (1, 0, -0.5): 'c
glVertex3f (1, 3, -0.5): 'f
glVertex3f (0, 2, -0.5): 'e
glVertex3f (1, 3, -0.5): 'f
glVertex3f (0, 2, -0.5): 'e
glVertex3f (-2, 2, -0.5): 'h
glVertex3f (-1, 3, -0.5): 'g
glVertex3f (-2, 2, -0.5): 'h
glVertex3f (-1, 3, -0.5): 'g
glVertex3f (-1, 0, -0.5): 'd
glVertex3f (-2, -1, -0.5): 'a
glVertex3f (1, 0, -0.5): 'c
glVertex3f (-1, 0, -0.5): 'd
glVertex3f (-1, 3, -0.5): 'g
glVertex3f (1, 3, -0.5): 'f
glVertex3f (1, 2, -0.5): 'h
glVertex3f (-1, 3, -0.5): 'g
glVertex3f (-1, 0, -0.5): 'd
glVertex3f (1, -1, -0.5): 'a
glVertex3f (1,0,-0.5): 'c
glVertex3f (-1,0,-0.5): 'd
glVertex3f (-1,3,-0.5): 'g
glVertex3f (1,3,-0.5): 'f
glVertex3f (-2, -1, -0.5): 'a
glVertex3f (0, -1, -0.5): 'b
glVertex3f (0, 2, -0.5): 'e
glVertex3f (-2, 2, -0.5): 'h
glEnd()
#informatika
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